[ Engineering & System Architecture ]

High-Performance Systems Engineering for Low-Latency AI and Cross-Platform Software

We build software where latency and memory behavior decide whether the product works. That runs from real-time voice conversion under 150 ms to cross-platform applications on a shared C++ and Rust core, VR for standalone headsets, and cloud, healthcare, and fintech systems.

  • 80-120ms Local real-time pipeline, inside the 150 ms comfort threshold
  • 20ms Audio block size, over UDP, TCP, or WebRTC
  • Zoom · Teams Drops into calls through a virtual microphone

[ Primary Specialization ]

Real-Time Voice Conversion, Under 150 ms on the Edge

Most voice processing adds delay by turning speech into text and back. We work directly on the audio stream in 20 ms blocks, with no text layer in between. The small real-time model runs the full pipeline under 150 ms on a local machine. A second, larger model adapts to the speaker's own voice and keeps tone and emotion, for the cases where quality matters more than latency.

  • No text layer

    Audio stays as audio. The models run on neural codecs in 20 ms blocks, streamed over UDP, TCP, or WebRTC, so there is no transcription step to add delay.

  • Virtual microphone driver

    On Windows the converted voice shows up as a normal microphone, so it works in Zoom, Teams, Google Meet, Discord, and Avaya or Genesys with no per-app integration.

  • Voice and emotion kept intact

    The adaptive model holds the speaker's tone and emotional dynamics instead of flattening them, learned at the encoder and decoder rather than bolted on afterward.

  • CPU-first, GPU optional

    Inference runs on ONNX Runtime with DirectML. It is fastest on a recent CPU (Intel 11th gen or newer) and scales onto discrete GPUs, where NVIDIA performs best.

[ Two model tiers ]

Edge · real-time

Built-in voice, lowest latency

End-to-end latency
80-120 ms local · 120-180 ms over network
Model on disk
~50 MB
Memory
2-6 GB, from 8 GB total
Hardware
CPU, Intel 11th gen or newer (laptop capable)
Voice
Consistent built-in voice, solid quality
Runtime
ONNX Runtime + DirectML, ready on Windows
Adaptive · high-fidelity

Matches the speaker's voice

End-to-end latency
250-350 ms, server inference
Model on disk
~350 MB
Memory
Server-side, higher footprint
Hardware
Desktop, Intel 13-14th gen or GPU
Voice
Adapts to the speaker, preserves tone and emotion
Runtime
Server or cloud cluster
On the roadmap

Virtual camera driver with A/V sync. A companion video driver that delays and aligns the camera feed to the converted voice, so lip movement and audio stay in step across calls.

[ Core Services ]

Full-Lifecycle Systems Development

Enterprise Mobile & Desktop

High-Performance Cross-Platform Engineering

Apps that keep the heavy compute in C++ or Rust and stay responsive on top. One shared core, native builds for each target.

  • Flutter / Dart
  • Kotlin · Jetpack Compose
  • Swift
  • Supabase

Immersive B2B Simulation

Virtual Reality & Spatial Computing

VR for training and simulation, tuned for standalone headsets where CPU, memory, and battery are all tight.

  • Spatial Computing
  • Low-Level Graphics
  • Real-Time 3D

Audits · Infrastructure · Telemetry

Systems Architecture & Technical Consulting

Reviews of existing codebases, CI/CD across every target platform, and crash and telemetry pipelines that show what actually breaks in production.

  • System Design
  • GitHub Actions
  • Sentry · Minidump
  • Audit & Security

[ Architectural Pattern ]

Real-Time Neural Speech Processing Pipeline

A deterministic, memory-safe path from capture to the call, with normalization and voice preservation inside the same buffer chain.

  • Memory-safe execution with minimal thread contention.
  • Deterministic buffer sizes to eliminate audio dropouts and jitter.

[ Additional Domains ]

What Else We Build

Separate from the audio stack, this is the kind of product work we take on end to end for other industries.

  • AI & Cloud Integration

    Connecting models and data pipelines into existing cloud infrastructure and services.

  • IoT & Connected Devices

    Device-facing apps and communication layers for connected hardware.

  • Healthcare Software

    Applications built around clinical workflows and strict data-handling rules.

  • Fintech Applications

    Transactional software where correctness and a clear audit trail come first.

  • VPN & Secure Networking

    Low-level networking clients and secure tunneling on desktop and mobile.

  • And Adjacent Domains

    Scoped case by case wherever performance or platform reach is the real constraint.

[ Technology & Methodology ]

Technical Stack & Delivery Standards

Low-Level & AI Engine

  • C++20
  • Rust
  • CUDA
  • CoreAudio
  • WASAPI
  • AudioUnit
  • Neural Codecs

Cross-Platform & Native

  • Flutter
  • Kotlin
  • Swift
  • Jetpack Compose
  • Dart

Backend & Cloud

  • PostgreSQL
  • AWS
  • S3
  • Docker
  • Kubernetes
  • Redis
  • Supabase

Infrastructure & Reliability

  • GitHub Actions
  • Terraform
  • Autoscaling
  • Sentry · Minidump
  • Observability
  1. Architecture-First Approach

    Strict technical specifications, benchmark targets, and threat modeling prior to code execution.

  2. Automated CI/CD Matrices

    Continuous integration across macOS, Windows, iOS, and Android runners to guarantee build determinism.

  3. Crash Analytics & Diagnostics

    Real-time production memory profiling and native exception handling.

[ Contact ]

Let's talk about your project

We are a small team, so you will be talking to the engineers who do the work. Tell us what you are building and where it is slow, and we will take it from there.

Book a 30-min call Pick a time that works for you. No commitment.
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